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Level Design Huddles

What exactly is a level design huddle? 

I started running level design huddles at Media Molecule to build up some of the younger designers that were joining the company. The format was based on life drawing with the emphasis being on practicing the core skills of space building rather than worrying too much about the outcome. Each week we would pick an inspiring image as a starting point and see what we could build in an hour. As we built, we could share techniques and tips with each other.

The huddles have since grown to be a popular Mm live stream and our private huddles now include designers from other first party Sony studios too. I've documented a few of my favourites bellow.

Cloud Port

2nd December 2022 - 1 hour

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Step Well

4th June 2022 - 1 hour

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Alley

18th October 2022 - 1 hour

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Bridge

12th Octover 2022 - 1 hour

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Fixed Camera

29th June 2022 - 1 hour

Canyon

1st November 2022 - 1 hour

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Oil Rig

25th November 2022 - 1 hour

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Smoke Stacks

4th October 2022 - 1 hour

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Gully

21st June 2022 - 1 hour

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Aqueduct

16th June 2022 - 1 hour

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Rust

16th June 2022 - 1 hour

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Overground

6th June 2022 - 1 hour

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Cogs

6th May 2022 - 1 hour

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